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Portal didn’t charge a sequel, it was said, because Portal is a complete game. Certainly, few amateur display such complete architecture as Valve’s beginning puzzler, which blanket the appearance of the Orange Box aback it appear in 2007. It had an avant-garde concept, puzzles that angled both amplitude and your mind, a adventure that punched far aloft its weight, and a amusing calligraphy that alien one of gaming’s best iconic baddies. It alike concluded on a song.

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Making a aftereffect to Portal, it seemed, was like authoritative a aftereffect to cake. Block is able as it is. There’s no acumen to blend with it. But Alien is a complete abhorrence blur and doesn’t charge a sequel. And yet it got one anyway, which additionally angry out to be one of the best films anytime made. Sequels angle or abatement on their own merit, and if there’s any developer that can accomplish a aftereffect to a bold that doesn’t charge one, it’s Valve. The flat did it with Half-Life. It did it with Team Fortress. It did it with Left4Dead (which anybody anticipation was a abhorrent abstraction afore they played it). Why the hell wouldn’t Valve do it with Portal?

I’ve played both Portals a lot over the aftermost brace of years, because my babe loves them, and I’m assured in adage what I was too afraid to say aback in 2011, that the additional bold is better. The capital acumen Portal is accounted complete is because it is short, authoritative it assume a aboriginal little gem in a average that so about prioritises bigness. I accede that Portal is abutting to flawless, a absolutely packaged little box of a game. But the way Portal 2 unpacks that box afterwards breaking the agreeable makes it every bit as acceptable as the bold it’s based upon.

As a sequel, the bigger hurdle Portal 2 faces is that while it appearance the exact aforementioned automated abracadabra as the aboriginal game, it can’t accomplish you feel the way you did about it aback you aboriginal affiliated two credibility in amplitude with a gun that makes holes (not ammo holes, but, well, you’ll amount it out). Indeed, if Portal 2 has a flaw, it’s the disability to adjure a artisan that’s appropriately good. The lasers and the light-bridges and the gels are all able contributors to Portal 2’s added avant-garde puzzling, but that’s all they do. They serve the puzzles. They are not a new physics-defying apparatus for the amateur to advisedly wield.

That said, criticising a bold for declining to reinvent the caster is appealing harsh. While Portal 2 can’t bout the addition of the original, it does acquisition means to advance aloft some of its added features. The aboriginal of these is comedy. Portal is a funny game, but Portal 2 is possibly the funniest bold anytime made.

From the aboriginal scene, area Chell is awoken from activated coma to jump about a bit for “exercise” and “appreciate” some art, Portal 2 delivers a solid 10 hours of bouncy comedy. This would be adamantine abundant in added accepted banana forms – there’s a acumen why best actor routines alarm in at 90 minutes. But we’re talking about a bold here, a architecture area you accomplish anon to one annoyance who’s on date with you and will apparently try to battle you for the mic.

Portal 2 gets about this by about befitting the mic out of reach, the intro/puzzle/outro anatomy highlighting accustomed places to accommodate jokes so the amateur can’t ruin them. Occasionally though, the bold lets you authority the mic for a few seconds. One of my favourite jokes from the complete bold is aback Wheatley tries to get Chell to allege at, at which point Portal 2 prompts you to columnist the jump button. “Ok, what you’re accomplishing there is jumping,” Wheatley replies. “You just…you aloof jumped.”

What absolutely makes the ball tick, however, is how it derives from the game’s able characters. Wheatley’s amiable and afterwards antagonistic stupidity, Cave Johnson’s apathy for both abrogating cerebration and abode safety, and of course, GlaDOS’ bananas bullying, agitated now that she and Chell accept a history. It’s one of those attenuate amateur area both the writers and the voice-actors are on complete top form, consistent in this electric activity that Portal 2 somehow maintains for its complete active time.

Yet while Portal 2’s ball is superb, it’s not the acumen that I still adore it afterwards a dozen play-throughs. Neither is it the puzzles, which I apperceive off by affection alongside the jokes. No, the acumen I adulation Portal 2, and anticipate it’s such a aces sequel, is how it opens up Aperture Science for the amateur to explore, transforming it from a alternation of aboriginal white accommodation into this beautifully absurd and yet articular space.

The Source agent has continued enjoyed a amorous activity with automated spaces and burghal decay, of which Portal 2 is arguably the best example. Specifically, I adulation how Portal 2 bakes time into its environments, aboriginal alteration players endless years into the future, area attributes boring reclaims the gargantuan spaces Aperture’s scientists and engineers took from it. Then, aloof at the point area GlaDOS rebuilds Aperture into a abode we recognise, Portal 2 plummets into the past, with the articulation of Cave Johnson allegorical us through Aperture during the diminutive age.

Here, we analyze Aperture’s all-inclusive accurate underbelly, area primitive, alternation test-chambers are bound abroad abaft Fallout-style vault-doors. Yet alike bottomward actuality amid Aperture’s centermost secrets, time is not static. As Chell explores, the decades beat forward, and as both the technology and Aperture’s concealed rivals improve, the accent of the spaces switches from post-war optimism to grimly afraid reality. If activity gives you lemons, etc.

There’s article about the way Valve designs environments that I acquisition irresistible, and I anticipate the Aperture we see in Portal 2 is their best aggressive and able basic space. It is, ultimately, a fantasy world. But rather than actuality based on western medievalism, Aperture science’s fantasy is ashore in American exceptionalism and nuclear anxiety. Abundant like the Fallout series, although Portal 2 is subtler in its influences.

There’s so abundant added that contributes to Portal 2’s constant brilliance. I absolutely forgot to acknowledgment the coop-mode, which forth with Left4Dead is one of the best accommodating adventures anytime produced, admitting far beneath replayable. But the association has begin a band-aid to that. Check Portal 2’s Steam workshop, and you’ll acquisition hundreds of bags of Portal 2 maps both single-player and coop. Some of these are as acceptable if not bigger than the maps Valve themselves designed, with aggregate from brain-melting accommodation to ball side-stories to complete new campaigns.

I anticipate it’s this association that is Portal 2’s best important legacy, because admitting actuality admired as two of the best puzzles amateur anytime made, no added amateur accept attempted to carbon Portal’s accurate cast of spatial puzzling. There are affluence of amateur afflicted by Portal, but there’s annihilation that approved to booty its mechanics and circuit them out in a altered way. If there hadn’t been a Portal 2, therefore, that two-hour allotment of abstruse packaged into The Orange Box ability accept been all we got. But because of Portal 2, Aperture Science’s all-inclusive base has been always expanded, alms all the space-warping puzzles and infrastructural analysis that you could possibly want. Portal may not accept bare a sequel, but Aperture Science adapted one.

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